The Resource War play : video games and the future of armed conflict, Corey Mead
War play : video games and the future of armed conflict, Corey Mead
Resource Information
The item War play : video games and the future of armed conflict, Corey Mead represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Morgan County Public Library.This item is available to borrow from 1 library branch. This resource has been enriched with EBSCO NoveList data.
Resource Information
The item War play : video games and the future of armed conflict, Corey Mead represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Morgan County Public Library.
This item is available to borrow from 1 library branch.
This resource has been enriched with EBSCO NoveList data.
- Summary
- A behind-the-scenes look at how the military uses cutting-edge video game technology to train soldiers for new forms of armed conflict, treat veterans, and entice new recruits. Researcher Corey Mead shows us training sessions where soldiers undertake multiplayer "missions" that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military fuels the adoption of games as learning tools--and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front, and to treat PTSD. Military-funded researchers were closely involved with the invention of the Internet; now, as Mead proves, we are at the brink of a similar explosion in game technology. War Play reveals that many of tomorrow's teaching tools, therapies, and entertainments can be found in today's military.--From publisher description
- Language
- eng
- Extent
- 198 pages, 8 unnumbered pages of plates
- Contents
-
- The rise of the military-entertainment complex
- Building the classroom arsenal: the military's influence on American education
- "Everybody must think": the military's post-9/11 turn to video games
- America's Army: the game
- All but war is simulation
- WILL interactive and the military's serious games
- The aftermath: medical virtual reality and the treatment of trauma
- Conclusion: America's Army invades our classrooms
- Isbn
- 9780544031562
- Label
- War play : video games and the future of armed conflict
- Title
- War play
- Title remainder
- video games and the future of armed conflict
- Statement of responsibility
- Corey Mead
- Title variation
- Video games and the future of armed conflict
- Subject
-
- COMPUTERS / Programming / Games
- COMPUTERS / Computer Simulation
- Video games -- Social aspects -- United States
- trueSoldiers
- Combat -- Simulation methods
- Military art and science -- Computer simulation
- TECHNOLOGY & ENGINEERING / Military Science
- trueMilitary-industrial complex
- trueHistory Writing -- Military | Military Today
- War games -- Data processing
- trueVideo games -- Social aspects
- trueMilitary art and science
- trueWar games
- trueComputer simulation
- trueVirtual reality
- Language
- eng
- Summary
- A behind-the-scenes look at how the military uses cutting-edge video game technology to train soldiers for new forms of armed conflict, treat veterans, and entice new recruits. Researcher Corey Mead shows us training sessions where soldiers undertake multiplayer "missions" that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military fuels the adoption of games as learning tools--and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front, and to treat PTSD. Military-funded researchers were closely involved with the invention of the Internet; now, as Mead proves, we are at the brink of a similar explosion in game technology. War Play reveals that many of tomorrow's teaching tools, therapies, and entertainments can be found in today's military.--From publisher description
- Summary
- Exploring behind the scenes at training sessions where soldiers play multiplayer missions that test combat skills, an expert on military innovation shows how the military is influencing the adoption of video games as learning and recruitment tools
- http://library.link/vocab/ext/novelist/bookUI
- 10218950
- Cataloging source
- DLC
- http://library.link/vocab/creatorName
- Mead, Corey
- Dewey number
- 355.4/8
- Illustrations
-
- illustrations
- plates
- Index
- index present
- LC call number
- U310
- LC item number
- .M45 2013
- Literary form
- non fiction
- Nature of contents
- bibliography
- http://library.link/vocab/resourcePreferred
- True
- http://library.link/vocab/subjectName
-
- War games
- Military art and science
- Combat
- Video games
- TECHNOLOGY & ENGINEERING / Military Science
- COMPUTERS / Programming / Games
- COMPUTERS / Computer Simulation
- Target audience
- adult
- http://bibfra.me/vocab/lite/titleRemainder
- video games and the future of armed conflict
- Label
- War play : video games and the future of armed conflict, Corey Mead
- Bibliography note
- Includes bibliographical references (pages 179-184) and index
- Carrier category
- volume
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type MARC source
- rdacontent
- Contents
- The rise of the military-entertainment complex -- Building the classroom arsenal: the military's influence on American education -- "Everybody must think": the military's post-9/11 turn to video games -- America's Army: the game -- All but war is simulation -- WILL interactive and the military's serious games -- The aftermath: medical virtual reality and the treatment of trauma -- Conclusion: America's Army invades our classrooms
- Control code
- 20098272
- Dimensions
- 24 cm
- Extent
- 198 pages, 8 unnumbered pages of plates
- Isbn
- 9780544031562
- Isbn Type
- (hbk.)
- Lccn
- 2013027085
- Media category
- unmediated
- Media MARC source
- rdamedia
- Other physical details
- color illustrations
- System control number
-
- (OCoLC)ocn828890722
- (OCoLC)828890722
- Label
- War play : video games and the future of armed conflict, Corey Mead
- Bibliography note
- Includes bibliographical references (pages 179-184) and index
- Carrier category
- volume
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type MARC source
- rdacontent
- Contents
- The rise of the military-entertainment complex -- Building the classroom arsenal: the military's influence on American education -- "Everybody must think": the military's post-9/11 turn to video games -- America's Army: the game -- All but war is simulation -- WILL interactive and the military's serious games -- The aftermath: medical virtual reality and the treatment of trauma -- Conclusion: America's Army invades our classrooms
- Control code
- 20098272
- Dimensions
- 24 cm
- Extent
- 198 pages, 8 unnumbered pages of plates
- Isbn
- 9780544031562
- Isbn Type
- (hbk.)
- Lccn
- 2013027085
- Media category
- unmediated
- Media MARC source
- rdamedia
- Other physical details
- color illustrations
- System control number
-
- (OCoLC)ocn828890722
- (OCoLC)828890722
Subject
- COMPUTERS / Computer Simulation
- COMPUTERS / Programming / Games
- Combat -- Simulation methods
- trueComputer simulation
- trueHistory Writing -- Military | Military Today
- trueMilitary art and science
- Military art and science -- Computer simulation
- trueMilitary-industrial complex
- trueSoldiers
- TECHNOLOGY & ENGINEERING / Military Science
- trueVideo games -- Social aspects
- Video games -- Social aspects -- United States
- trueVirtual reality
- trueWar games
- War games -- Data processing
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.morg.lib.in.us/portal/War-play--video-games-and-the-future-of-armed/OXTEFGs23go/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.morg.lib.in.us/portal/War-play--video-games-and-the-future-of-armed/OXTEFGs23go/">War play : video games and the future of armed conflict, Corey Mead</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.morg.lib.in.us/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.morg.lib.in.us/">Morgan County Public Library</a></span></span></span></span></div>